Showing posts with label Elves. Show all posts
Showing posts with label Elves. Show all posts

Thursday, July 30, 2015

A second game of Age of Sigmar

Turn 1
Not one to give in at the first setback (game report here), I invited a gaming buddy round for another try at Age of Sigmar. I stuck with the elves and chaos armies, though this time Chaos Warriors as opposed to Beastmen. They were costed according to a simple scheme which I had found on BOLS (link here). Using this Saga like system I came up with two hopefully roughly balanced forces from my own collection.

The chaos force gained the initiative and rushed on from the left, the newly painted ogres charging into elf spearmen on turn 1. Four wounds on both sides and no battleshock suffered, a nice steady start. Note that the elves are fairly tightly grouped while the chaos forces are a little bit dispersed. This allowed the elves in their first turn to charge the engaged ogres with both the Elven Prince and the Swordmasters, which are absolutely lethal in combat. Suffice to say that troops with 2 attacks each, that hit on 3's, rerolling 1's and then wound on 3's with a -1 rend are potent stuff! Turn 1 death to the newly-painted overweight brutes.

Turn 2
In the chaos turn 2 the marauders surged forward, the horsemen charged the out of position Prince, and managed to wound him, the horses comically far better than the riders. In the centre the large block of marauders moved into contact with the Maiden Guard (which were playing using Seaguard stats). This brought them into range of the Swordmasters who piled in with predictable results - see the half empty movement tray! The marauders at the bottom of the picture made short work of an eagle. Neither side suffered much from battleshock or magic.

In the elf turn, the central unit of marauders were wiped out by the Swordmasters as their reign of death continued. The bolt thrower inflicted casualties on the nearer unit of marauders while on the far side, the Prince retreated to be replaced by the spearmen, who easily defeated the marauder horsemen (I noticed today that the horsemen have two wounds each - we had played just one each - with their two attack steeds this makes them quite overpowered in my mind). The chaos force was looking under pressure, their best unit still to get into combat.

Turn 3
The initiative swung to the elves. They poured fire into the chaos warriors and stripped away a handful with bolt and arrow, then charged in with Maiden Guard and Prince, removing another couple of warriors. In return the chaos forces inflicted just three casualties on the elven fighting ladies. The Swordmasters slaughtered the lone chaos sorceror, though in a flurry of poor dice it took them two combats. By now it was clear that the battle was effectively over. The elves gallantly offered surrender terms to the remaining six chaos troops, then proceeded to mock them as they trudged off the battlefield. Capricious behaviour befitting the haughty ones!

It was probably a better game than the first effort, though the Chaos general was new to the game and made some beginner errors, leaving his units isolated to be systematically outnumbered and slaughtered. It still seems strange that there is no psychology, no real manouevre. I am not sure it's suited to a classic mass battle but is obviously more intended for skirmish gaming, playing like 40k a lot of the time. Maybe we should try it with minimum sized units of 10 or 5, see if it gives better results. A couple more games I think before I throw in the towel, but it's failing to convince me at the moment. Shame really, I quite like the flavour added by the warscrolls, it's the basic mechanics that are the problem. A second game of Age of Sigmar
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Saturday, July 11, 2015

A game of Age of Sigmar

The battle begins
I was sad to see the old Warhammer world destroyed. There's been a lot of commentary made around the web, on both sides of the argument. I think the comment that summed up my feelings best - it felt like an act of vandalism. Having said that, we still have over 30 years of creative output to play with, which is far more than most other games can claim. It's a rich world that we can continue to enjoy, through previous versions of Warhammer Fantasy, or using other rulesets. And of course we have free warscrolls for our existing armies to use in the new game, Age of Sigmar. With this in mind, I got my high elves out of the glass cabinet and arranged a game with a long standing Beastlord gaming buddy. I told him upfront what I would be using and asked him to come up with something roughly equivalent. It wasn't a case of winning or losing, it was more an investigation of how the game played. It certainly was good to get the old elves on the table, some of these figures I painted about twenty years ago!

Straight away, we hit what is surely a common problem around the world. The two armies lined up, and it seemed that the elves had come expecting a nice little tea party and a chat about the good old days, while the beasts were intent on cramming in as many participants as possible and causing serious carnage. No points values means some kind of contract between players, but even between us old time friends I think somebody got a little carried away. I cannot imagine how this would work in a shop, I bet the poor guys behind the tills have had a few stressful days of late.

The thin white line
Having read the rules a couple of times I was fairly confident that the game would swing along at a good pace. There's a few grey areas that can be easily overcome with a common sense approach, but I failed to appreciate how much all the special rules would have an impact. While the basic game rules are easy, we spent a lot of time rifling through our printouts to check what special rules each unit had, three or four each on average. To be fair, a lot of these were similar, and after a few games we would probably have these mostly memorised. Like many a simple ruleset, these special rules are where the flavour of the army shines through.

At first, the game settled into a fairly familiar pattern. The elves held back and shot as much as they could. The archers took advantage of their special rule and loosed a storm of arrows (double attacks for one turn only), and combined with shots from the bolt thrower and reavers they brought down most of the advancing minotaurs. The reavers had a nice rule that allowed them to shoot, then move away, in classic fast cavalry fashion. They also had a basic two shots each, which increases to three per model if they stay more than three inches from the enemy. So they turned out to be a very potent force and kept the right flank under control for the whole game. 

The thicker, beefier brown line
The beasts ran across the board as fast as they could, then attempted multiple charges, most of which fell short, allowing the elves to strike with their bows once more. At this point I should really have withdrawn and then shot, there is no penalty for moving then shooting and there's no risk in hanging right back at the edge of the board, as nothing ever flees. But inevitably these things are forgotten in the thick of battle and the forces came to blows. Centigors butchered archers and were in turn wiped out by swordmasters. Both chariots found it impossible to resist infantry blocks. Magic was practically non-existant, a mage bolt dealt the killing blow to a doombull, but in return the beast shaman conjured a monster from thin air.  

Combat tended to be extremely brutal. Casualties mount up very quickly, then the crap shoot that is the batteshock test invariably adds a few more. My units of 15 spears melted away in one single combat, the beastly blocks had far greater staying power. There was no need to outflank or manoeuvre for position as there is no real advantage to orchestrating combined charges. Units fight in alternating player turn, so it can be easy for a unit that has been charged to strike first and remove the charging bonus of the enemy. 

A fine spectacle, but how does the game play?
After three or four turns we wrapped up. As expected, the armies had met in the middle and destroyed each other. It felt a little predictable, a little flat. I had come to dislike WHFB 8 because everything died, in Age of Sigmar this is turned up to 11 (though magic is strangely less important). The outcome may well have been different if the sides had been more equal, I reckon my army was around 1500 points whereas the beasts were packing 2000+ points. With a little more planning we could probably have a better experience, just using the points values from the old books would be a starting point, though clearly units have changed in their effectiveness. There's no psychology whatsoever, no real need to move carefully, very little in the way of tactical planning. All in all, I was a little disappointed that a once fine game had been reduced to a not very subtle dice rolling exercise. I really did no want to write this, there is far too much moaning on the web about the game, but the experience was a let down. Maybe there will be future expansions to refine the rules, but at the moment I would rate it as the poorest version of the game I have played.

To end on a positive note, it was good to see the elves on the tabletop after all these years - I will certainly not be burning them! We will be returning to these two foes in future games, the first of which we will fight using an even simpler set of rules - Lion Rampant. Our initial task is to thrash out army lists for the elves and beasts. We will probably also try out some of the other rulesets on offer, perhaps Saga, Hail Caesar or Kings of War. The struggles of the Elves of Ulthuan will continue.....
A game of Age of Sigmar
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Sunday, June 1, 2014

High Elf Archers

The first unit for my new High Elf army! I am really pleased with the way it worked out. High Elves are probably the most finely detailed of figures to paint, all those intricacies can mean you never seem to get them finished. So I was pretty happy to get them to this stage in a reasonable time. They are the most time consuming of my armies to paint, offset to a degree by their smaller numbers.

There are parts on these models that I could do more with. The gems are not painted, I am treating them as ornate metal work - I will probably add gems just to the characters. The robes are pure white, no decorations, again something that may change on heroes and mages. There are plenty of other areas that could get more attention, but I am happy with this standard and want to press on. Next on my list of things to paint is Lothern Sea Guard, but these present a fresh (and scary) challenge of freehand shields and banner, so I might take a safer route and switch to glade riders. I have a few weeks to decide as I will be alternating between this and my chaos army, continually sweating over all these tiny details would drive me over the edge. Big, simple chaos for a while, then back to the delicate ones, that's my short term plan. High Elf Archers
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Friday, May 23, 2014

Wood Elf Army for sale

I have decided to concentrate on just one variety of elves, so the Wood Elves are looking for a new home.

Click here to go straight to ebay.

It's a decent sized starter army, fully painted and with converted figures and classic metals throughout. A great way to get gaming with the new book, before adding any of the new toys. Tell all your friends!

The complete army contains a spellweaver, a branchwraith, 20 glade guard, 18 dryads, 12 wardancers, 5 waywatchers/scout, 6 treekin and a mighty treeman.








Wood Elf Army for sale
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Saturday, May 17, 2014

Elves Work In Progress

The second regiment for the new elf army is now prepped and sandy based, ready for some primer. These are truly beautiful minis. I am not one of those collectors who will only collect metal figures from a certain era, rather I choose whatever is best in my eyes and affordable to my wallet. A lot of the time this means me collecting modern sculpts in plastic - my chaos and vampire armies are both very much in this category. In the case of the elf army, I just happened to notice these figures on sale on a forum and bought them on a whim, but I am really struck by how nice they are now that they are stripped, prepped and ranked up like this. While I like some of the elf plastics, I cannot deny that they may have peaked back in the late 1990's. Of course, that's just my opinion and I would be very happy to include some new plastics in the army, including the excellent Sea Guard from the Island of Blood set.

In the background you can see that I am making decent progress on the archers. You can just about make out the palette in blurred form, which gives a flavour of the scheme I am aiming for. I will continue the theme on to the Sea Guard, but with some variation. In my mind the archers are from Yvresse or Cothique, while the Sea Guard are obviously from Lothern, so regional differences in costume is only to be expected. I also have an idea for the banner and shields, just praying I can pull it off. Elves Work In Progress
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Wednesday, May 14, 2014

How To Paint White Robes

Many painters struggle with painting white, I know I did for many years. The traditional method is to start with grey or blue and layer up from there, adding more and more white to your highlight colour. It works, but it's not easy to do and it takes a long time. I reckon much of the problem stems from the old system of priming black and working up from there. If you start with the white, then shade, then re-highlight, it's much easier, much quicker and thus highly suited to painting an army. Here's the recipe I have settled on for my relaunched elf army. As you read through the guide, click to enlarge the images. White is a subtle colour and you need to view the pictures at full size to understand the text.

First I primed the unit with a white spray primer. I used Halfords car primer, available in the UK, there must be similar around the world. Any bits I missed got a little splodge of brush on white surface primer by Vallejo. When the white primer was dry, I glazed thinly over the whole model with this dark grey colour. I am aiming for a cool, clean white. If you wanted a warmer, creamy white you would use a mid brown or tan at this stage.

Once the shade colour is fully dry, it's time to bring the white back. I simply drybrushed these models, first with a light grey, then with a white. Now I realise that many will be shocked here, surely drybrushing is what you do when you are a complete beginner before you progress on to layering and other "proper" techniques? Maybe that's true for some, for me it's a question of using the tools and techniques at my disposal. Drybrushing is quick and easy and really picks out the raised areas that require highlighting, especially on these old metal figures, though I suspect the new plastics would yield just as good results. Yes, the finish is chalky, but that will be fixed in the next step.

The final step is a glaze. This removes the chalkiness of the drybrushing and really whitens the white. I applied a white glaze over all the model to remove most of the chalky effect. When that was dry, I added a more specific glaze highlight, on just the raised areas, or the areas that were extra chalky and messy. It gives a nice, smooth highlight and really does not take much time. In fact, the whole unit of 10 archers I primed and got to this stage in about 2 hours, which for me is a good, fast result.

There's still a long way to go on this unit, but the tricky white robes are now done. The white primer and wash will serve me in other ways too. It acts as a guide for where the light and shade is. It also acts as an under colour for some of the details. I should be able to complete many other areas with a thin base coat and a glaze or two. I never thought I would be able to speed paint elves, with all the details they have, but this is a promising start. How To Paint White Robes
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Sunday, May 11, 2014

Return to Ulthuan

I am suddenly feeling a bit elvish. The wood elves have been in the news recently of course, but it's the High Elves of Ulthuan that are on my mind. A recent trip to the coast had me thinking about the beautiful colours of a coastal palette and I wondered if I should perhaps revisit the oldest of my armies.

High elves were probably the thing that drew me into the Warhammer world, back in the mid 1990's. The fourth edition boxset containing elves and goblins was my first experience of the battle game and I think the High Elf army book was the first I ever bought (though it might have been the Undead, it's a long time ago). I wanted to collect an elf army more than any other, but they were difficult to paint for a beginner and I put them aside for a couple of years until I had gained more experience. Then I slowly painted up my plastics from that first boxset, plus a good number of metals. I still have that army in my glass cabinet, it's the oldest surviving part of my collection, it feels like a significant part of my wargaming history (if playing toy soliders can ever be considered as significant). I played them for many years, I still have the first four versions of the High Elf army books. The models have always struck me as among the best in the fantasy range and I love the background too. I dabbled with a new elf army a few years ago, but it was more a diversion than a real project. I am increasingly feeling the need to bring my collection up to date.

I still have a large number of Silver Helms from the 1990's, but I am pondering the possibility of using alternative steeds. In the meanwhile, I have been prepping and basing these lovely old metal figures. I am not usually a member of the metal-is-better fan club, but I do love these old sculpts and feel they have the edge over the plastics. I was lucky enough to spot these for sale on a forum and snapped them up, though I would be quite happy to use the plastic archers too, with head swaps. The bases are mdf squares, there's something about butting them up to each other with no gaps that appeals to the OCD in me. They should be easy to magnetise too, so I will be building magnetic movement trays of some form.

One of the things I am most looking forward to is putting my own stamp on the army. As a beginner I was very happy to copy the official colours back in the 1990's, but these days I am far more confident in devising my own palette. Shield and banner designs are always a stumbling block for me, so I have started to collect inspirational ideas like this one. There's no way I could paint these, but I might have a bash at customising my own shield transfers. They won't be needed until I paint the Lothern Sea Guard and the Silver Helms, the archers as a first regiment will help me to nail down the colours of the robes, metals and the flesh.

The theme I have in mind was inspired by a trip to the coast. At first I was thinking about an army based on the kingdom of Yvresse, but expanded it to include the eastern section of the whole continent, to allow me to include more troop types. I will be able to finally paint up the oldest figures in my collection, repaint some I have used myriad times, and add some of the newer plastics too. Like all my armies, it won't be completed quickly, it will take years. I have always found that I make better progress when I follow the muse, she currently calls me to the coastline of Ulthuan, and answer her I will. Return to Ulthuan
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Monday, April 28, 2014

Postcard from Yvresse

Wish You Were Here?

I'm on holiday on the coast of Northumberland, a lovely and quiet spot of the UK with miles of sandy beaches and few visitors. Blue skies, golden sands, lapping waves, it could almost be the Bahamas - but the tightly buttoned anoraks probably give the game away. Being the sad old wargamer that I am, as I wandered along taking a few snaps, I started to think of an army with a coastal theme. I have quite a few old high elves stashed away and would love to get them painted one day, so why not daydream about a few possibilities? That's what holidays are all about.

If you look at the map of Ulthuan you can see that Yvresse lies on the east coast. It is protected from enemies by magical mists and shifting isles, is sparsely populated and contains just one city, Tor Yvresse. According to the web, it's a forested, mountainous region of wide grassy plains and bleak coastal areas, sparsely populated and often referred to as the "land of mists". I need to check my old High Elf army books for all the lovely fluff they contain, but that sounds vaguely familiar so let's assume that is true. What would an army of Yvresse look like?

All elves are required to serve in the militia in time of need and train as archers or spearmen. A unit or two of each would not look out of place and would nicely fill the core selection. I have some old plastic spearmen I could use, plus some metal Seaguard models that I think could easily be adapted to this role. Archers are a little more of a conundrum, I prefer the old style metals but they are difficult to get hold of.

Silver Helms are also pretty ubiquitous in themed armies, they are the nobility of the realms so I could finally get to paint my ancient unit - it's been sat in a cupboard for at least fifteen years. I have always been deterred by the slightly goofy horse sculpts, but I may have an idea to get around that. A unit or two of light cavalry could also be included, scouts based on Ellyrion Reaver models or stats, roaming the coastal lookout posts and acting as messengers.

In terms of special troops, the choices are a lot more restricted. Swordmasters and mages from neighbouring Saphery would be frequent visitors to Yvresse - somebody has to maintain the magical mists and Shifting Isles! I also think that chariots could be suited to the coastal areas, while eagles and maybe even griffons could be stationed in the mountain areas. That gives me a rough outline of what to include - and happily maps on to my exisiting collection in many areas, so I could get it done on the cheap, always a bonus.

The colour scheme is an interesting challenge. I like the idea of coastal colours - pale blues, sea greens, a smattering of light sandy tones. This is a recently completed commission that coincidentally fits the palette for the most part. A whole army with variations on this theme would look rather splendid. It's classic elf blue and white but with a mellow, slightly melancholic ambience. You can almost hear the waves crashing in and the gulls wheeling overhead, smell the salt in the air!
Postcard from Yvresse
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